Jab game @ CMD

There are a lot of similarities between the sword play (fencing) and CMD Jab sparring.
Attack angles, footwork, timing and skillful deployment of the punch, parries, body angling and shifting, etc. all come into play.

It's frustrating for the beginner to spot the subtleties that go into this drill/game but once they get the hang of it, the jab becomes a devastating weapon in their arsenal.

What does this mean?

It means that the athlete has to master the jab. The footwork that carries the punch to the target. The set up, the approach, the hips and timing. It's about mastery over the self.

What makes a sports car? The colour? The low, aggressive stance? The performance engine? All of the above! It's not just any one element that makes it what it is but the sum of the parts.

In developing the jab game within the CM program we deconstruct it in a way by building on what you can already do. Like a signpost, my role is to steer you towards a better, more effective jab (and other CM games). Counter-intuitive or not, your responsibility is now to play with the information provided and keep playing with it until you can use your jab at will.

In the sport of fencing the athlete is focused and active on one side of his body, in boxing, CM, all aspects of the body is used. For me this is what makes the CM program so intriguing and challenging at the same time.

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